The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of…
Fantasy Flight Games is proud to present the Arkham Horror Third Edition Gamemat! This 3 x 3 slip-resistant gamemat immerses you in the twisted world of Arkham Horror, providing a full space to layout the sprawling labyrinth that is the city of Arkham. Not only that, but the mat is the perfect way to organize…
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne…
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators…
He was a slender man, and his face was as white as his coat was black. –Robert W. Chambers, In the Court of the Dragon Black Stars Rise is the fifth Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigations have led you to the island commune of Mont Saint-Michel, as…
“It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” –H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, its sixty cards (including a complete playset of each new…
And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock… –H.P. Lovecraft, Whisperer in Darkness The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the…
You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash,…
…The headline was sensationalist. Three killings in nine days wereenough to spook a town, sure. But you doubt all of New Orleans is gripped by terror, or even knows about the killings. Still, something piqued your interest. –Curse of the Rougarou When one reporter s sensational news about a series of savage killings fails…
This set of custom dice will allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition. Seamlessly progress through each and every battle and skill test by keeping six additional dice, identical to those included in the core game, close at hand. With the exceptionally convenient Mansions of Madness…
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought…
This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask. –Robert…
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel…
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of…
Over one billion years ago, the elder things descended from space and built enormous cities. Hundreds of millions of years after that, the Great Race of Yith projected their minds into strange, conical beings and used their advanced technology to catalog knowledge throughout time. The serpent people were once the undisputed rulers of the world,…
A viewless aura repelled me and bade me retreat from antique and sinister secrets that no man should see, and no man else had ever dared to see.” –H.P. Lovecraft, “The Nameless City” Heart of the Elders is the third Mythos Pack in The The Forgotten Age cycle for Arkham Horror: The Card Game. Following the events…