Beast Wardens embrace Nature through studying and communicating with animals. While Beast Wardens are fascinated by animals of all kinds, from the greatest predator to the smallest insect, most will display a preference for a particular species or type of animal (e.g. reptiles, primates etc.). Most Beast Wardens collect pets, and will usually be accompanied…
Earth Wardens commune with Nature in the form of rocks and earth. They believe that all living things are connected through the ground upon which they stand, and that the earth itself possesses a deep soul. They can use their magic to shape and move rock and earth. Because they spend a lot of time…
Earth Wardens commune with Nature in the form of rocks and earth. They believe that all living things are connected through the ground upon which they stand, and that the earth itself possesses a deep soul. They can use their magic to shape and move rock and earth. Because they spend a lot of time…
Earth Wardens commune with Nature in the form of rocks and earth. They believe that all living things are connected through the ground upon which they stand, and that the earth itself possesses a deep soul. They can use their magic to shape and move rock and earth. Because they spend a lot of time…
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn…
This accessory pack contains 30 Heritor Ability cards and 30 Warden Spell cards, allowing players to have all of their characters abilities laid out in front of them during a game. The pack also includes an exclusive Blood Burn Die which aids in keeping track of a Heritor s blood burn level throughout the game.
There is no shortage of trained seamen who will happily sign-on to a Heritor’s expedition to the Ghost Archipelago. The lure of wealth and adventure make it a much more desirable billet than working on a merchantman, and, compared to piracy, it is a legal, if no less dangerous, occupation. More difficult to recruit are…
Twenty plastic Snake-Men for Ghost Archipelago. Designed to be used in the game Frostgrave: Ghost Archipelago, as either opponents to a Heritors Warband, or as a Snake-man warband exploring the Ghost Isles. 28mm sized, supplied unpainted and require assembly with glue.
Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in forgotten ruin. In this expansion…
Ghouls are the carrion eaters of the undead world. They literally eat any flesh, living or otherwise. Generally ghouls are created by accident, the result of a living creature eating tainted undead flesh. Because there is so much readily available flesh walking, and dying, in the Lost Isles, colonies of ghouls are unfortunately quite common….
Frostgrave – Fantasy Wargames in the Frozen City Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke,…